The 3D Model Retopology with Papercarft Technique
Abstract
Augmented Reality (AR) technology is frequently applied in simulation, particularly in medical training. The AR application renders the 3D model on mobile devices that be resource constraint devices. Hence, the characteristics of the 3D model for the mobile devices are low polygon is to reduce the resource constraint in rendering time and realistic rendering in the animated model. The topology of the polygon is the key to these issues. This paper proposes the retopology of the polygon based on the papercraft technique. We compare our approach with the experience of the digital artist in two groups of samples. We compare the performance in terms of the number of polygons, man-hour, and the quality of the model. The result shows that our approach reduces the number of polygons and man-hour better than the control group whereas the quality of the model is not different significantly.
Refbacks
- There are currently no refbacks.